Introduction

"Everything is dual, everything has poles; everything has its opposite: like and unlike are the same; opposites are identical in nature but different in degree; extremes meet; all truths are but half-truths; all paradoxes can be reconciled."

This is some "Deep Game" theory so if you are seeking an episode of the "Jerry Springer Show" you might just skip past this one.

What we call Dread Game is the polarization of a woman's mind so that on one pole she feels fear and on the other pole she feels attraction. She then chooses attraction and becomes polarized. This gives a man power over her.

This principle applies in many different settings and is a universal core truth of Game.

Body

Upon this a question arises: whether it be better to be loved than feared or feared than loved? It may be answered that one should wish to be both, but, because it is difficult to unite them in one person, is much safer to be feared than loved, when, of the two, either must be dispensed with. Because this is to be asserted in general of men, that they are ungrateful, fickle, false, cowardly, covetous, and as long as you succeed they are yours entirely; they will offer you their blood, property, life and children, as is said above, when the need is far distant; but when it approaches they turn against you. And that prince who, relying entirely on their promises, has neglected other precautions, is ruined; because friendships that are obtained by payments, and not by greatness or nobility of mind, may indeed be earned, but they are not secured, and in time of need cannot be relied upon; and men have less scruple in offending one who is beloved than one who is feared, for love is preserved by the link of obligation which, owing to the baseness of men, is broken at every opportunity for their advantage; but fear preserves you by a dread of punishment which never fails.

Nicolo Machiavelli had a great insight in that the "unity consciousness" (Love) is the state of mind where a woman has no Fear and "Loves the World" but is not bound to feeling attached to anyone in particular. Love radiates in all directions. Love is unity of consciousness... an undivided state.

Fear is an internal polarity.

Fear makes the woman see two options, one which is scary and another that is safe and secure. Your Game creates this polarity inside her.

Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred; because he can endure very well being feared whilst he is not hated, which will always be as long as he abstains from the property of his citizens and subjects and from their women.

What creates hatred?

Fear without safety.

If you practice Dread Game on your woman by saying:

"I just might sleep with your sister... and I'm totally serious."

That doesn't create polarity because she isn't being given a choice between "good" behavior (loyalty) and "bad" behavior. (disloyalty)

This would fall under the category of failing the Comfort Test.

If you create Fear you must balance this with Comfort so as to create a polarity where she wants to go along with your Game.

Conclusion

A woman with no Fear cannot be trusted. Do not be upset by this because men are fickle too when they have no investment in something. Polarity is necessary in a stable relationship. Do not go to excess or you will breed hatred.

Extra Credit

I, pet goat II - YouTube

https://www.youtube.com/watch?v=Id6nCa_OTEM

Time 0:55 - On the wall a picture of a brain being split by a bolt of lightning.

Time 1:30 - Apple is split in two... then creates unity represented by the lotus flower.

Time 2:55 - Confused Beta male lies on the ground speaking to himself.

Time 3:59 - Beta gets full programming.

Time 5:00 - Army of Beta slaves turned to dust.

Time 5:30 - Game player does his dance celebrating victory.