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Gamer Girls

Rollo Tomassi
March 4, 2016

girl-gamer.jpg?fit=525%2C348&ssl=1

I got an interesting comment from regular reader Hollenhund about 2 weeks ago and rather than reheat that thread I thought it deserved a post. I’ll get to that comment in a bit, but the original topic was how Red Pill awareness, or really the Red Pill Lens, applies in different social contexts. I think there’s a misconception about how relevant a Red Pill understanding is in different social environments, ethnic cultures, religious cultures or even what might seem niche or “alternative” subcultures.

It’s no secret I post on a few of the Christo-Manosphere blogs, but this is really just one social subset of the Red Pill. This is just one of a myriad of other social situations I put myself into with a Red Pill perspective. To be honest my natural default is to use a Red Pill lens in most social environments and I consistently use that awareness as a starting point for judging the character of new people I meet.

As a result of my career I’m often asked to organize or make an appearance at promos or product launches in social settings that would likely never occur to me to be a part of. That isn’t to say I don’t enjoy them; I certainly love to do my ‘observational studies’ of intersexual interactions at, say, a martini fest in South Beach, but I don’t think doing a promo at a Goth club around Halloween would occur to me if I weren’t working the event.

However, I’ve found that in all of these very diverse social settings I consistently see the same Red Pill truths, behaviors and motivations predictably play out among the people I work and interact with despite their being bikini models in cocktail dresses or rednecks in wife-beaters and Daisy Dukes. It’s very easy for guys new to Red Pill awareness and Game to think that because the more notable PUAs they see in videos at various clubs are where they’re most successful that they too must emulate this by thrusting themselves into a social environment they’re never going to feel comfortable in.

I’ve covered the topic of domain dependence before, and how it behooves a newly unplugged man to see what social context he finds himself in and understand the limitation of never breaking out of his comfort zone. It stifles a growth and maturity, but similarly I can’t expect a guy to really cast off all his reservations and jump cold turkey into alien social environments in the fashion that my work places me in.

The good news is that you don’t really have to begin in a foreign social environment, at least not at first. I know PUAs like YaReally will stress the importance of getting out in the field and practicing Game – and he’s right, there is no substitute for the education you’ll receive from experience (and failure). However, what that ‘field’ looks like to you can be a great variety of environments.

For example, I sincerely doubt that many religious men would feel comfortable hitting the clubs in Vegas or Miami to practice Game. In fact, Game to them would be limited by their religious convictions, but that Game is still informed by the same Red Pill truth and awareness that Tyler Durden is using in his Game. So what’s to do?

Apply that Red Pill lens, awareness and truth to the social environment you already find yourself in. Game to me as a successful 47 year old creative professional isn’t going to be the same Game or social context you as a 25 year old up and coming anti-millennial will apply. And this is a good thing. One aspect of the manosphere I enjoy is seeing the countless ways in which Red Pill men apply themselves in their various circumstances. It’s very inspiring to see a high school kid and a 55 year old divorced man use the same Red Pill knowledge base to better their lives and achieve relatively predictable results because of it.

One subculture that I’ve been very familiar with for the better part of my life has been the ‘gamer’ subculture. Whether it’s been via my own quirky hobbies or the artists and developers I’ve worked with for years, I’ve been intimately familiar with geek or nerd culture for a very long time. The best part of having had this experience is that I’ve been familiar with it when I was both in my Blue Pill plugged in days and in my Red Pill awakening, to say nothing of being one of the foremost writers in the ‘sphere.

Niche SMPs

I started with all this because I believe it’s relevant to the conversation that got started with Hollenhund’s comment here:

It is rather important when you consider that the majority of the audience for films, video games etc. with the warrior princess trope are probably men. One male fantasy among many is the woman that is girly and feminine in appearance and body shape, but isn’t actually interested in girly stuff, and would rather discuss automatic weapons, martial arts, sports cars, military history etc. after draining your balls. She wears stylish clothes, but would rather go to the shooting range than the mall etc. Lara Croft is a typical example.

Definitely.

I’ve found this trope is most common among the gamer/nerd set. They tend to fetishize the non-conventionally hot “Gamer Girl” or “Geek Girl” who genuinely shares their love of war/video/ roleplaying games, cosplay, Dr. Who, comics, anime, etc. It also has an interesting parallel for guys who are devout sports fans and foolishly build their ideals around a woman who can quote sports stats, loves his team(s) and also loves beer and hot wings as much as himself.

This is what I call a niche sexual marketplace (SMP). As I was saying earlier, just like there are various niche social environs in which to apply Game, there are also niche SMPs that develop within those social contexts. Whether it’s sports, Goth, Christian, nerd, music, etc. or any other culture, the Red Pill truths remain a constant, but the context creates an SMP within it.

This Nerd niche SMP is readily exploited by girls who are otherwise outclassed in a larger SMP by girls who are far more sexy and attention holding. It’s important to remember that Nerd-Space used to be a Male Space that was infiltrated and co-opted by the Feminine Imperative. This infiltration is really standard and formulaic when you consider how the Feminine Imperative has co-opted and assimilated social structures as large as contemporary church culture.

Nerd Space

However, Nerd Space has been even more reformed by the imperative than most other traditionally Male Spaces; so much so that the organic girl-world social dynamics have become an integral part of the male subculture within it. You will never find more hostile a Beta White Knight than in Geek Culture because this Warrior Princess mythology is something they’ve been conditioned to evangelize for for most of their lives.

Embracing and pedestalizing Warrior Princesses is a critical component to a geek guy’s form of Beta Game. It’s ALL about identifying with the feminine and celebrating the fantasy that men and women are not just functional equals, but women are unrealized, patriarchally repressed, Warrior Princesses who (through rampant male idealism) necessarily share a mutual concept of what women should love in men who respect that fantasy with them. The nerd’s fantasy girl is one who finds him irresistible because he believes in women’s unrecognized superiority to male-kind.

There’s a very interesting microcosm within geek subculture that unsurprisingly mirrors virtually every intergender dynamic in larger society. As I was saying before this happens in every subculture – the basic, evolved, Red Pill social dynamics manifest themselves in any human collective – but what’s interesting is that geek culture presupposes that the subculture is founded on principles that make it functionally imune to the larger mainstream culture it considers sexist, racist, xenophobic and cruel. If you look at the social utopia that a franchise like Star Trek hoped to promote you can begin to understand it as a fantasized antithesis to the mainstream collective society geeks consider themselves outcast from.

However, even within a geek culture that despises that mainstream cruelty, AF/BB Hypergamy is still the primary order, but the geek microcosm revolves around making women feel good about themselves to such an exaggerated degree that feminism and fempowerment becomes part of ‘Gaming’ women within that subset. It’s Beta Game on steroids with a lot of ego-invested LARPing (live action role-playing, google it) that’s taken very seriously by the overwhelmingly Blue Pill guys who make up most of it.

Gamer Girl-World

It’s really entertaining to see these guys try to outdo each other when a girl enters that nerd space with even the resemblance of an interest in something nerd related. That glimmer of interest is like throwing a starving man a cracker in the desert most times, and the more conventionally beautiful and sexy she is the greater the effort, or the greater the default despair is for them.

I’ve covered male idealism in a generic sense before, however that idealism (the unhealthy kind) when put in the context of a noble nerd’s fantasy girl – who shares his passions, is considerate of his borderline autism and appreciates his non-patriarchal deference to her – she either becomes something he obsesses over (severe ONEits) or she represents the despair that only an unreachable dream can stir in a man.

That said, semi-attractive gamer girls do exist (nothing more than an HB 7.5 by my reckoning), but most fall into the demographic of ostracized weird girl or semi-goth, fuscia-haired outcast who never clicked with the in-group girls in high school.

Nerd culture represents an environment where a girl’s otherness makes them a prized commodity. Girls who find nerd/gamer culture either on their own or via their ‘cool nerd’ (see Emo-Goth) boyfriend soon discover a social subset whose males pedestalize to an even greater degree than the prissy in-group bitch girls who ostracized them enjoy from men. In fact that pedestalization, that identification, that default deference and autonomous sublimation to the feminine is integral to the nerd culture. So when you combine a gamer girl’s nerd-niche SMP dominance with the overblown pedestalizing most nerds will elevate them to, it recreates gamer girls in the contextual likeness of the in-group girls they despised and never got along with.

Most top shelf gamer girls tend to hook up with the elite, usually Emo, guys in the subculture. The exact same intersexual dynamics remain, but the context changes. All of the fundamental aspects of Hypergamy and social ego inflation remain, but now within a domain dependent environment they can finally exercise their sexual strategies in ways they never could in the social set they’ve been cut away from.

Vox Day had an absolutely brilliant breakdown of female characters in fantasy settings, and what struck me the most was how these archetypes mirrored both the idealized and hated archetype women nerd culture caricatures:

There are three types of women in the world of the Gamma Protagonist: The Corrupted, The Damsel, and The Strong Independent Woman. Average women, in terms of appearance, ability, and moral character, simply won’t exist outside of the occasional passing mention.

  1. The Corrupted are the female villains of the story who were once good, but were corrupted by men and are therefore not entirely responsible for their evil actions.
    1. Type one are blonde and athletic who likes athletic, powerful men. They are beyond redemption, and are rude, aloof, and hateful to the GP for no reason.
    2. Type two are voluptuous, dark seductresses. One of the greatest feats in the story will be the GP’s ability to resist the charms of the insatiable seductress. She will desire him to the point of absurd obsession for no discernible reason.
  2. The Damsel is an incredibly attractive women who is generally clueless about how attractive she is even though she is approached regularly by men. There will be half-hearted attempts by the author to include some traits of strength, but eventually she will need to be rescued by the GP. At which point, she will fall in love with him, of course.
  3. The Strong Independent woman is strong and independent. She also finds the GP irresistible because he respects her.
    1. She is the equal or better of the GP in at least one traditionally masculine ability, usually in physical strength and battle prowess.
    2. The GP finds it endearing and attractive that she bosses him around regularly, and she loves the arrangement too.
    3. The love interest of the GP will have large breasts, usually has red hair, and is the one to initiate sex in nearly every instance. She will be perfectly loyal unless corrupted by some sort of magical force or technological device.

I’m dropping this here, because it’s important to understand the Blue Pill analogous truths that manifest in these character types.

The Corrupted represents all the ‘normal’ women who’ve ever rejected or been casually indifferent to the male nerd. The Damsel is generally the foil for the Strong Independent Woman, whose use is only to serve to bolster the SIW’s superiority. The Damsel is also representative of women ignorant of their role under some vaudevillian notion of patriarchy. And the SIW woman is representative of the sexualized ideal that’s been approved for nerd guys to obsess over courtesy of the influences of the Feminine Imperative.

These are the archetypes for idealized (both positively and negatively) women in nerd space. Consequently, and unsurprisingly, these fantasy ideals are challenged by the real-life gamer girls who progressively begin to understand their own sexual market capital within this subculture’s men and, most often, unwittingly feed that beast.

All that said, if this is in fact your cultural subset, and even if not, it’s always important for you as a Red Pill aware man to bear in mind that the same articles of an intersexual marketplace are always present within any social context. Whether you’re in church or the club or your local game/comic book store Hypergamy doesn’t change, the game doesn’t change, only its contextual parameters change. Roissy had a great quote in the 16 Commandments of Poon (emphasis mine):

XII.  Maximize your strengths, minimize your weaknesses

In the betterment of ourselves as men we attract women into our orbit. To accomplish this gravitational pull as painlessly and efficiently as possible, you must identify your natural talents and shortcomings and parcel your efforts accordingly. If you are a gifted jokester, don’t waste time and energy trying to raise your status in philosophical debate. If you write well but dance poorly, don’t kill yourself trying to expand your manly influence on the dancefloor. Your goal should be to attract women effortlessly, so play to your strengths no matter what they are; there is a groupie for every male endeavor. Except World of Warcraft.

Gamer girls may not have been the type to pine for the high school quarterback, but they do pine for his functional equivalent in Nerd Space. Alpha Fucks and Beta Bucks are equally relevant and equally subject to a woman’s capacity to optimize on them in Nerd Space. Her SMV may be artificially inflated within that context, but the mechanics remain the same. Everything you learn here or on any other Red Pill blog or forum is universally applicable in any social context – it’s up to you as a skilled and aware practitioner to observe the particulars of your environment, contrast it with Red Pill truths and apply Game accordingly.

For further reading see The Contextual Alpha.

TheRedArchive is an archive of Red Pill content, including various subreddits and blogs. This post has been archived from the blog The Rational Male.

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Post Information
Title Gamer Girls
Author Rollo Tomassi
Date March 4, 2016 12:53 AM UTC (8 years ago)
Blog The Rational Male
Archive Link https://theredarchive.com/blog/The-Rational-Male/gamer-girls.28544
https://theredarchive.com/blog/28544
Original Link https://therationalmale.com/2016/03/03/gamer-girls/
You can kill a man, but you can't kill an idea.

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