The end of GenCon - Vox

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May 23, 2016

Anybody familiar with GenCon, "Gen Con is the original, longest-running, best-attended, gaming convention in the world!"

Vox is predicting the end of it this year, as they've started stacking up industry insiders for the conference and the lineup is now majorly women.

This year’s lineup is 52% female! (13 out of 25)

Just five years ago, the lineup was a meager 6.25% female (1 out of 16)

This wouldn't be a necessarily bad thing per se, except when you realize that this representation is vastly askew from the ratio of women who are actually working in the gaming industry. The list is telling, obviously weighing gender equality quotas over actual value to the community:

  • Emily Care Boss: Well, she's gotten some credits according to RPGgeek, but she also seems to be one of those "indie" designers who advocates the masterless RPG, and "story-driven" RPG, which usually end up with sub par stories. Also, who plays Romance RPGs?

  • Brian Cortijo: Hey look, an RPG designer. You might even have played something he wrote. He's worked on Dungeons and Dragons 3rd, 3.5, 4th, and 5th. Also some Pathfinder and d20 OGL stuff.

  • Katherine Cross: According to GenCon, she's a feminist journalist for Gamasutra who's written for Kotaku, Polygon, Offworld, and other geek hating houses of "journalism". She's a Ph.D student in sociology looking at "antisocial behavior online and identity formation in virtual worlds". Game on, GamerGate.

  • Crystal Frasier: She has a fair number of RPG credits with Pathfinder, and some artist credits as well.

  • Amanda Hamon Kunz: She's done some work on Pathfinder and 13th Age products, including ENie winning Deep Magic.

  • Kenneth Hite: Has far more credibility than anyone so far on the list. His RPGgeek designer credits go through 17 pages, covering GURPS, Gumshoe, Savage Worlds, FATE Core, Pathfinder, and more.

  • Kathryn Hymes: Well neither 'geek has anything. Oh, that's because she doesn't make games. She makes play experiences dealing with language. Like Sign, which is 2 hours long in silence as the "players" recreate a bit of the creation of Nicaraguan sign language. Or Dialect, a story game about a community in isolation losing it's identity through language decline. Interesting ideas, actually, but they AREN'T GAMES, not in the proper sense. "She seeks to actively avoid RPG tropes in order to make the hobby more approachable to new enthusiastic faces." Hmm. Like having actual conflict and rules mechanisms?

  • Renee Knipe: If I have the right one(there's two on RPGgeek), she's got a total of five RPG design credits. Yes, that's more than I have, but that's hardly insider status when nobody plays your stuff. Kagematsu and Charnel Gods may have gotten awards a decade ago, but who knows them now? The stuff of legend, I tell you.

  • Anna Kreider: She's a self described "cranky feminist" with the blog Go Make Me a Sandwich and the standout SexyTime Adventures: the RPG. She's also done a little with Fiasco, and some Vampire. Let's face it, she hates men, Christians, is obsessed with "gender parity", and has no real clue about the men that built the industry.

  • Christopher Lawrence: I'm torn on his credibility. He worked for Avalon Hill on RuneQuest: Slayers, and supposedly helped develop scenarios for the Starship Troopers movie based boardgame. Trouble is, there was no such game. There was a minis game, based on the movie, and Avalon Hill published a game based on the novel. GenCon's at least run by idiots that don't do research, or letting guests write their own without fact checking.

  • Ryan Miller: Another actual insider. He's done work on multiple CCGs, Epic PvP from AEG, and Bolt Action. Perhaps less influential, but he still has cred.

  • Joshua Morris: Not listed on BoardGameGeek, but he supposedly worked for Score on several licensed property games. It's hard to say what his credibility is, he works as a cable content manager now.

  • Harrison Pink: GenCon bio says he's a video game guy who's got some credits, but nothing tabletop.

  • Brian Poel: Largely a video game dev, but he is one of the men behind Golem Arcana. Not much credibility, but some.

  • Marie Poole: CEO of Lone Shark Games. Of course, there's no credits in either 'Geek for her, so how much game stuff she's actually done, who knows?

  • Jessica Price: She has a whopping three Pathfinder credits. Most of the ones I've seen have closer to a dozen, at least six if they're busy with other work. She's also the one who called Mike Mearls and Lewis Pulsipher fake geek boys. Pulsipher might not be that credentialed a designer, but FFG reprinted one of his, and Mike Mearls has worked on D&D since 3rd edition(yes, even the trainwreck 4th.). Historically illiterate Paizo employee.

  • Donna Prior: ONE RPG producer credit. For Fantasy Age. She speaks about community management, diversity, and other special snowflake topics to people that think they matter.

  • Alex Roberts: She has no discernible credits. Supposedly a freelance writer, who likes to talk about sex a lot at convention panels. Why can't she talk about games?

  • Wes Schneider: EIC at Paizo, and co-creator of Pathfinder. Passionate about "GLBTQ" topics in gaming, and author for Tor. Like I needed more reason to not play Pathfinder.

  • Hakan Seyalioglu: The other half of Thorny Games, with Hymes. He's apparently written some tools for Google Play games.

  • Zachary Strebeck: Game lawyer. Represents Stonemaier Games, and a couple of others. Odd interpretation of insider, but runs Game Lawyer blog, and contributes to the Dice Tower Podcast, so whatever.

  • Elisa Teague: Designed Geek Out!, a party game. Works for Lone Shark, worked for Playroom Entertainment. Likes to focus on women's issues and body image in the gaming community.

  • Mark Truman: He has a fair number of small RPG credits, with Cortex and FATE being the main systems involved.

  • Monica Valentinelli: Another somewhat busy small timer, with lots of Firefly credits, with some Vampire and others in the mix as well.

  • Eddy Webb: Another real insider. Lots of World of Darkness credits, but even Chill, Firefly, and Champions are in his work.

Vox writes:

Just wait until the lineup is 75% female! Here is my prediction: GenCon attendance is going to decline over the next ten years, white men are increasingly going to stop attending it, and there will be much wailing over what happened without anyone ever mentioning the giant pink elephant in the room.

Look at the university system. College is increasingly irrelevant to white men. I would much rather hire a young man who had the sense to avoid the waste of time that is college and its related debt than one with a degree.

Post Information
Title The end of GenCon - Vox
Author redpillschool
Upvotes 20
Comments 23
Date 23 May 2016 03:13 PM UTC (4 years ago)
Subreddit TheRedPill
Original Link
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Red Pill terms found in post:
slayergamethe red pillfeministsnowflake

[–]MajorStyles 16 points17 points  (0 children) | Copy

This is about programming, but not the video game kind.

Simple message: Hey all you guys playing video games...drop the joy stick, date a fat harpy, and wife her up ASAP!!!

These women don't care about games; they care about a sexual market place where the beta male supply is being threatened. They want to get into the hornet's nest and change that.

Their future ability to get a man to co-sign a loan on a McMansion in suburbia hangs in the balance.

[–]Senior Endorsed Contributormax_peenor 11 points12 points  (1 child) | Copy

Katherine Cross: According to GenCon, she's a feminist journalist for Gamasutra who's written for Kotaku, Polygon, Offworld, and other geek hating houses of "journalism"

I wonder who sucked her dick to get a good review.

[–]makeshift98 2 points3 points  (0 children) | Copy

...and I'm not surprised to learn that I did not, in fact, read that incorrectly. What the fuck is a transfeminist?

[–]RP_WIP 6 points7 points  (3 children) | Copy

I've been to GenCon a few times and didn't really pay attention to panels and stuff. Just play tested custom games all day. Hopefully this kind of shit won't have a widespread effect on the nerd gaming industry as a whole, even if GenCon does get fully corrupted.

It'll be a cold day in hell if there won't be any choices in race and gender for your D&D characters anymore. Just an adventuring party of androgynous butterdikes making their way through the Castle of Male Privilege to defeat the evil caucasian patriarch that rules with his still attached balls...

[–]Endorsed ContributorRunawayGrain 3 points4 points  (0 children) | Copy

Just an adventuring party of androgynous butterdikes making their way through the Castle of Male Privilege to defeat the evil caucasian patriarch that rules with his still attached balls...

Except he then uses his +5 balls to cast 'game' and the butterdykes all attack each other.

[–]letriggeredface -2 points-1 points  (0 children) | Copy

there wont be any good games cause sjw

Yeah, shit like witcher 3 is never gonna get made again, clearly profits dont determine what gets made at all and in years when no good games due to sjw surely no market for a good game exists.

Gamergoys fucked up with muh PR, boycotts to crash and burn the game devs is all they needed to do.

[–]1Entropy-7[🍰] 4 points5 points  (0 children) | Copy

I attended Gen Con twice way back in the early '90s as a publisher running a booth. A lot has changed in the industry since then and it stems back to my first visit in 1993 when a new game was released by an unknown company: Magic the Gathering by Wizards of the Coast (WotC). Their sales in 1992 were $50,000 and in 1993 closer to $50 million. They became the 500 pound gorilla of the industry and eventually bought out TSR, the owner of Dungeons & Dragons and Gen Con.

I haven't been directly involved in the industry for many years but it seems that WotC became more "professional" which lead to the products having top-notch graphic design and a rationalization of the game systems but with a certain loss of charm.

WotC also became large enough that they have enough to lose by not being politically correct, and that seems to be now reflected in their panel lineup for Gen Con.

I'm not sure if they have been clamping down on "booth bunnies" like what has come down at the bigger electronic gaming conventions.

Gaming isn't macho like skydiving or rugby, but as a hobby it is a boat load of fun if you have a good bunch of guys to get together with. I suppose a closer analogy would be to poker night. My buddies and I would meet to share alcohol, tobacco, and off-color conversation for a "beer-and-pretzels" night, and even mostly the same (without much of the conversations) if it was an RPG night.

A lot of omega males and low betas are drawn to it which isn't really fair to those men (who should be out working on some social and physical improvements) and it's not really fair to the otherwise normal guys (and even more alpha males than you might suspect) who get stigmatized as being sexless geeks because of the stereotype.

However, any way you cut it, gaming is a male space: female gamers are distinctly in the minority and those games and genres that attract a significant proportion of women are a small minority as well.

The SJWs just can't seem to allow that to go on, and WotC - being the upstanding mainstream corporate citizen that they are - enable the transformation of that male space.

And that is a shame.

[–]2Overkillengine 1 point2 points  (0 children) | Copy

It's amusing seeing "them" trying to co-opt GenCon since doing so is self defeating. They'll just end up making the male attendees unwelcome that have plenty of prior experience being unwelcome to women (except when a bill needs paid or something needs fixed) elsewhere and whom will just default back to the private tabletops and male spaces that existed prior to GenCon.

End result: Less targets, less profit, less control.

[–]Trail_of_Jeers 1 point2 points  (0 children) | Copy

Dayum, son. I have more rpg credits than most of those women, and I stopped writing for RPGs in 2002.

[–]CornyHoosier 0 points1 point  (3 children) | Copy

I go to GenCon about every other year (every year when I actually lived in Indy). I don't see this "destroying" GenCon.

Hell, I think I've maybe seen one presentation there. I, like most I'd imagine, go to play the games.

[–]Senior Endorsed Contributormax_peenor 9 points10 points  (2 children) | Copy

I, like most I'd imagine, go to play the games.

Sorry, shitlord, those games are all now banned for promoting misogyny and stereotypes. I hope you enjoy games that help you explore your feelings by traversing your inner child (no joystick needed, use word commands!) and defeating your privilege by giving it a stern talking to.

[–]CornyHoosier 0 points1 point  (1 child) | Copy

Now banning specific games because of perceived misogyny would cause major issues for the gamers.

GenCon is heavily male dominated. Other than the CosPlay and a few women scattered around at presentations, it's all men. You see next to no women playing the board games (which is the point of the Con in the first place).

[–]∞ Mod | RP Vanguardbsutansalt 0 points1 point  (0 children) | Copy

This explains Pathfinder's abnormally high occurrence of gay/lesbian characters in their stories and whatnot.

[–]Manny1400 0 points1 point  (0 children) | Copy

I have been gaming for many years, mostly RPGs, but also board games, and a few video games here and there. In that time, I have seen the hobby dramatically change.

Many table-top gaming scenes have become the province of SJWs and socially-maladjusted males. These males seek affirmation and brownie points from other losers and the few females who engage in the hobby.

The most popular RPG, Pathfinder, has a long list of gay and transgendered characters that appear in its adventure modules and books. This was done for "inclusiveness". The publisher is also careful to release artwork featuring black women in armor fighting monsters. It reeks of pandering.

Other games are as politically-correct, if not worse.

I have had a number of arguments on social media with these extremist SJWs who claim the gaming industry has a "rape culture" that needs to be corrected (seriously?).

GenCon has been overrun by these idiots. I stopped going in 2012.

I still game here and there with a group of guys who like the old-school stuff, or maybe Call of Cthulhu. But my involvement in conventions and the community in general goes down every day.

[–]RP_WIP 0 points1 point  (1 child) | Copy

Not sure if half of you commmenters know but GenCon has very little, if anything at all, to do with video games...
Now please excuse me, I'm hosting my groups' D&D 5e session tonight and have to order pizza and find my dice bag.

[–]NietzscheExplosion 2 points3 points  (0 children) | Copy

lol nice post shitlord. Take a pill point.

[–]AlphaLorome -4 points-3 points  (27 children) | Copy

I really don't see this as an 'alpha' actvitiy at all, I always felt like at some point you have to leave this stuff behind

[–]Modredpillschool[S] 20 points21 points  (19 children) | Copy

I don't see any reason why a hobby such as gaming should be looked down upon, so long as it doesn't consume a disproportionate amount of your time.

[–][deleted] 8 points9 points  (3 children) | Copy

Good point. Gaming, especially RPG or boardgaming, can actually be a very social experience, where one can build a circle around them to influence.

[–]1rporion 1 point2 points  (2 children) | Copy

MMh, I would rather be among people who shape me to a degree.

If I am the smartest man in the room, I am probably in the wrong room.

[–][deleted] 1 point2 points  (0 children) | Copy

Solid point. I wouldn't apply this exclusively. In my life, I always try to have a mix of people I'm influencing and people I can be influenced by (mentors).

[–][deleted] 6 points7 points  (11 children) | Copy

I say this as a gamer-

Two reasons:

One is the timesink with zero return on the time invested. Nobody gives a fuck what your K/D ratio is or what gear you have in WoW. You wasted hours of your life with no tangible return. You could spend that time learning a language, teaching yourself to code, going to the gym, reading a book or any number of gainful activities. Games have no ROI.

Two is that the comraderie and social aspect you speak of consists largely of losers. If you hang out with losers it makes you a loser by association. Con nerds are the last people you want to be associated with.

Developing games is a whole other story. Go exploit a ripe market, by all means. Networking at the conventions is obviously great so I see the value there but I just can't justify gaming as a masculine hobby. It just isn't. I play games, but I'm sitting around 6-8 hours a month because productive activities and outdoor hobbies consume the rest of my time.

Once I cut back on playing games, my health improved. I stopped eating garbage, drank less, met more people, suddenly had plenty of time to hit the gym and get work done.

None of this happens if you sink dozens of hours into gaming each month.

[–]NietzscheExplosion 2 points3 points  (7 children) | Copy

A Man is most serious when he is at play. Good for men who's work is play, or working out is play, or chasing women is play.

99% of activity is fucking useless. Arguing what is useless activity in this day and age useless. Unless you were the guy to invent cold fusion or something, it didn't really matter much to the human condition if you played games or pumped iron or fucked every prom queen.

Your health improved, that's great. I've seen perfectly healthy people die in less than a year from cancer. Do what you like and others do what they want and guess what? The world will still fucking turn.

Maybe the only positive is that a few of the super nerds, that would otherwise die in the bell tower with an m21 in their hands, after caving in the skulls of a dozen hapless people...don't.

I guess I just find it weird that gaming actively is far more singled out as "

You can kill a man, but you can't kill an idea.

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