Wiki. Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems.[1][2][3] Gamification has been studied and applied in several domains, such as to improve user engagement,[4] physical exercise,[5] return on investment, data quality, timeliness, and learning.[6] A review of research on gamification shows that most studies on gamification find positive effects from gamification.[7]

With a game you can make people do things without them wanting too.

Im going to write a better and detailed post about it and how it is related to TRP.

http://www.youtube.com/watch?v=6O1gNVeaE4g

http://www.youtube.com/watch?v=oEObI0Ccf3s

http://www.youtube.com/watch?v=fXIeFJCqsPs

http://www.youtube.com/watch?v=vFPmGHY6CcQ

Edit: Made a post about Gamification: Flow: http://www.reddit.com/r/TheRedPill/comments/20ze4a/gamification_flow/