tldr: SMV is touchy, and game writers must avoid evoking jealous butthurt. And you should too, if you don't want too many enemies

A primer on some points I made here a few months back:

Sexual worth is a touchy, touchy subject to people, especially those who have little of it. One of the quickest ways to invoke howls of incoherent butthurt is to insinuate that you have higher SMV--and that you cash in on it.

Almost everybody is trying to increase their SMV (ideally without putting the effort in). A simple example: sluts have poor SMV, so they rage against the judgement of sluts (while being hypocritical opportunists in real life and slut shaming far more than men do). Men who can't get laid have poor SMV, so they rage against narcissists who get all the chicks and rage against women for their stupid choices of mate.

The more you attack the SMV of a person, the more butthurt and hyper-emotional they become. If you want to avoid too many enemies in life, don't make them feel like SMV losers around you. Want to make a woman instantly go into hyperventilating panic and meltdown? Hit her SMV. Insinuate she is old, slutty, or fat.

The same goes for a man. Hit his SMV and he will melt down. Insinuate he is a loser, a faggot, a coward.

You have to realise that most men are beta to the bone and unsuccessful with women. These betaboys usually LOATHE LOATHE LOATHE men who are successful with women--that is, the alphas who steal the objects of their beta infatuation, festooned in such intense emotion, aching longing, sexual denial.

When they hear about men successfully banging a coterie of snatch, their jealousy and triggered emotions spin into hyperdrive, and they can't think straight and go into attack mode as a defence mechanism.


Given all that, you may have noticed that game writers avoid going into lurid sexual detail on their conquests. They will describe the logistics in great detail, sure. Where they went, what words they used, what strategies they used, down to the last detail.

BUT: they won't describe in rich detail the physical act of their cock sliding into a wet young snatch, the visual details of the act, the pleasures of the penetration. This is partly because men (their audience) don't give a shit about written depictions of sex (being more visual), but it's also because Game writers--the good ones anyway--typically know their audience and they don't want to trigger the butthurt I just described (often taking the form of angry moralising and ad hominem).

This would be very bad business. Imagine a bitterbeta who knew that a particular woman (who he fancies) was in a relationship. It would sting and annoy him. Now compare that to the gut wrenching emotional uppercut he'd feel from watching a video recording of that woman on her knees getting facefucked, breathlessly loving it, her pussy dripping, as the man's balls slap rhythmically on her chin. Do you get the point I'm trying to convey?

In Heartiste's case, he avoids explicitly boasting about his SMV and sexytimes; he wraps it all in a veil of abstraction and tongue-in-cheek self-regard. Jealousy is very easy to trigger, especially in depicting the act of sex itself. A jealous, thirsty man is a wretched creature, filled with hate and bitterness; like the fat feminist and scrawny beta vegan railing against toxic masculinity, the thirsty man will try to destroy that which highlights his SMV failure.

(There was one post (last year I think) where Heartiste said he had a giant dong (the context was a bunch of women were gasping at a well-hung man on the beach) and the commentariat erupted in butthurt.)

Roosh is similar, as is Tyler Durden. They find a way to bring you into the fold, to make it about what you can do too, rather than about them boasting about how great they are bedding women. (Note how self-depreciating Tyler is about his skills when around Elliot Hulse).

This requires more skill that it may seem. I'd like to hear your thoughts on this. Do you agree with me so far? I'll flesh out my thoughts on this in an upcoming post, with your input quoted and discussed.

Lesson: game writers must not alienate their readers by making them feel SMV-envy, and if you become successful with women you must not brag about it to the wrong audience. Sex is emotionally explosive, laced with both intensely negative and intensely positive emotions.