A recent huge thing for me in game was noticing that the being rejected was more of a personal interpretation of a set of circumstances I was in rather than an explicit statement presented by the girl to me of so (I reject you).

The most striking contrast of this was when I changed my interpretations surrounding going for a kiss. I used to not be able to build the courage to do it. Would be scared shitless of what the probability of not being delivered as expected meant: that I was being rejected.

Todd v calls that 'being reactive' to the girl's actions. Our own quickness to interpretation (and action on those interpretations) after either positives or negatives from the girl, for several reasons, result unattractive. Mainly, it eliminates part of the sexual tension that underlies the interaction by making the girl feel and understand she can have you and doesn't have to work for it.

Reactivity that way shows neediness, investment, lacking character and experience, and many other behavior cues that simply fuck you up big time.

A friend also made me understand kissing more on the side of kino (physical contact) rather than a sexual or even compromising one I used to see it with (I know).

Some Spanish guy's infields I watch also shed some light on this. He'd perfectly manage to get the interaction moving forward toward his favor after having been pushed on uncalibrated advances like going for a kiss and the girl moving away, and even saying things like 'too soon' to him.

I think of Mark Manson's distinction between responsive, neutral, and unresponsive women when thinking about a scenario one would be truly rejected in. And even when a woman is unresponsive, some work (though a lot and maybe not even worth it) can still be made.

There's also a discussion about not being fucking weird and understanding the dance of consent and when one has fucked up the interaction enough and is better to leave the woman alone. But getting to a place like that is most of the time due to lack of some aspect of either inner or outer game displayed previously, rather than other real impediments the girl could have as a reason not to follow your escalation.