More and more, as I dig deeper into the subject of Seduction, it seems to be necessary to manipulate your target's attraction, rather than to simply find it.
The main reason is I've seen so many times in my own life, as well as in stories I've read on here- so many cases where attraction was there, but lost at some point.
If we conclude that attraction has a propensity to be lost, then it would seem imperative for us to always be actively managing, maintaining, and manufacturing it in order to ensure its survival and prevent its otherwise inevitable decay.
According to Mystery and Ross Jeffries, female attraction can be manufactured by flipping biological switches in a woman's brain, by demonstrating Pre-selection by women, Leadership of men, Protection of loved ones, Willingness to emote, A sense of humor, and Intuition about the woman's life.
And according to Mystery, attraction can be enhanced by playful negging, pushaways, and playful takeaways which have the effect of arousing and intensifying someone's attraction nearly to the point of physical aggression.
So, if we accept that attraction can be manufactured, as Mystery and Ross Jeffries have demonstrated with their work, do you think attraction is a natural resource that can be depended upon, or more of a man-made produce that must be managed, maintained, and manufactured?
I think that the ease in which attraction can be destroyed, simply by being a nice person and giving someone your attention freely or putting them on a pedestal, means that attraction is basically a speeding car of which you must take control of the steering wheel...just to keep it from veering into the wrong direction and carrying you over a cliff. That car is going to carry you somewhere, so it seems to me it would be foolish not to steer it, as well as to use the accelerator in order to ensure that it continues moving and doesn't come to a stop.
But if you agree with that, then the implication would seem that it is our obligation to steer and manufacture attraction in every interaction that depends upon it.
[–]jelatinman 0 points1 point2 points (1 child) | Copy Link
[–]donit[S] 0 points1 point2 points (0 children) | Copy Link