I’m familiar with concepts like calibration, kino, man-woman, pressure-on/pressure-off (etc.) — many of the fundamentals to making game work. At a basic level, it’s pretty easy to assess whether you can successfully make these passably work (mainly judging by whether you ultimately get the girl or not; and also by personal awareness of successful implementation gaming concepts during the interaction).
However, when it comes to knowing what areas could use improvement, and how to improve on these (i.e. improving in gradations, despite already making the techniques work and achieving a passable result):
How can one isolate any potential areas for improvement (when you can still manage to get the girl, regardless, and areas of improvement aren’t obvious)?
How can one recognize how to improve on these to make them better (when they already passably work)?
How can one know if they’ve actually been making progress over time? Is there a discernable way to see this (other than by filming a before-and-after of oneself having an interaction)?
In a similar vein, I was wondering how RSD Julien was able to improve on his game and able to discern which areas of his game could use ongoing improvement when he had already reached a point where he was passably getting girls. How did he fine-tune his game beyond the “merely passable” point (where RSD Luke seems to have chosen to stay)? Do you think it had a lot to do with Julien watching his own filmed interactions and continuously comparing that to his ideal version of what he wanted his game to look like? And then trying to monitor himself in his next interactions to emotionally assess/recognize whether he was implementing and making the improvements work?
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