From RoK: http://www.returnofkings.com/13904/five-daytime-approaches

Excerpt:

These five approaches amounted to several pleasant conversations, two promising numbers, and one quasi-relationship. All it took to be in these situations was drinking coffee and reading my book, which I would have been doing otherwise. They also illustrate the contrast between day and night approaches; the conversations were all pleasant, and the worst daytime blowout I received was when a girl made a lame excuse for not giving out her number. If you’re not talking to women during the day, make it a habit.

I haven't read Roosh's Day Bang yet but I'd like to hear some other first-person anecdotes, both successes and failures.

How does day-game differ from night-game? So far it seems to me that:

  • Their personal force-fields are mostly powered-down.
  • They're sober.
  • They're fully-clothed.
  • They look like they look, no flattering low-light conditions or makeup artistry.
  • They're not taking refuge in packs running interference for each other.
  • They're not expecting to be hit on.
  • They're more likely to be civil.
  • There are richer opportunities to strike up a conversation ("What breed of dog is that?" "Are you reading that for a class?" "You listening to Sister Hazel?").
  • You don't need to yell over the music.
  • Coffee, even the trendy stuff, is cheaper than bar drinks.
  • You're not drunk. (I hear that alcohol attenuates approach-anxiety, but it makes horrible things come out of my mouth ranging from the contents of my brain to the contents of my stomach.)
  • In some contexts (e.g. lunch hour) there is an extrinsic limitation on the timeframe of the interaction, so no danger of lingering.

That's just off the top of my head. Given all those pros, why would anyone want to game in clubs?

EDIT: I forgot to mention the author's dispassionate analysis. This is the way to self-improve: don't whine, don't regret, don't beat yourself up; just record the facts and think objectively about the situation.