Since unplugging, I've been noticing a lot of similarities between this new perspective and World of Warcraft.
I used to play it when I was 16, best and worse 3 months of my life. I logged in about 22 days of playtime in 3 months. As you can see, I didn't do much else. But god damn, that fucking game was sweet. I was a 70 Tauran Hunter.
Well, I'm 22 now, out of college, and starting to establish myself in the manosphere and, more importantly, in my own life. I go to the gym 6 days a week, work at a restaurant that only hires hot chicks, am pursuing a creative endeavor, and read like a fucking robot.
More importantly, I take what I learn from TRP and these books and apply it to my own life. This is where we start to make the connection to WoW.
I'm different than all of you, and all of you are different than me. In WoW, you have the ability to choose which character you want to start out with (i.e. an undead rogue, a human palladin, etc...). In this life, the dice have been rolled for us, and your body is what you got.
Dante Nero from the Biege Phillip says, "Be the best version of yourself."
In light of that, WoW has talent trees. A talent tree, for the non-gamers out there, is a tree of unlockable abilities pertaining to a specific skill. I was a hunter, so I could choose from three specific skills to build on; marksmanship, beast mastery, and survival. As you get better and gain more experience in the game (from killing things, completing missions, leveling up), you get attribute points. These points are then available for you to assign to a specific skill of your choosing. I chose beast mastery, I liked having a pet that could kill shit.
The point of this analogy is, as we gain more experience in life, and actually go out and do things, become better versions of ourselves. In WoW there are 3 talent trees per class, but for us humans the possibilities are endless. A talent tree in human life could be business, or painting, or public speaking, or exercise. It is up to us, to hone in on the talent tree we see fit, if we want to excel in it.
But here's the paradox, we aren't rewarded these points like in the WoW. Our version of a points currency is time. We can invest in talent trees of our own because we have the valuable resource of time. Sitting on the couch watching Netflix is not a talent tree of its own, that is a time waster. For good examples of the talent tree analogy in our life, check the current stickied post of transferable skills.
You can invest your time in many things, become a jack of all trades, you have the ability to do so. If you want to invest your time in mastery, like Floyd Mayweather, you have the ability to do so. If you want to become a well-versed person with a few strong, unique skillsets, you have the ability to do so. You just have to spend your attribute points, your time, wisely.
Become valuable in a skillset, show the world that the world could use you. Just like in WoW, a well established healer will be invited to a lot of raids, but isn't concerned as to whether or not he can kill something. In real life I would liken this to, if you're a well established painter, it doesn't matter if that guy is a well established photographer, because you both got invited to the same awesome party.
We don't respawn, we only have one shot at this. Figure out the strengths and the weaknesses of the character in which you were assigned, and make the most of it. If not, you can become one of those characters that never levels up, never becomes anything.
TL;DR: Invest your time in worthy endeavors.
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